GTA Online was no longer the untamed, red-headed stepchild to the best-in-class single-player campaign – it became a destination in its own right. Eventually, the pieces clicked and players started coming in droves. After a rocky debut that turned off many thanks to its unstable servers, Rockstar developers put their collective heads down and worked, steadily improving the mode's infrastructure and expanding the play experience with new criminal empires to build, adversarial modes to compete in, and desirable luxury items that made the violent grind for ill-gained cash feel worth the effort. Red Dead Online's direct predecessor, Grand Theft Auto Online, inhabits a unique place in the gaming landscape. These are the questions Rockstar Games aims to ask with Red Dead Online moving forward. To make room for other people, something has to be sacrificed. But what if those sacrifices didn't need to be so large? What if you could preserve some degree of that dynamism, better encourage the freedom of players to pursue their own destiny in the open world, and even push beyond the boundaries of what the single-player experience offered in some of the most popular activities? While Rockstar worked on fixes to identified problem points – many of which it hopes today's major update addresses – it quietly considered larger questions of how to grow the online multiplayer experience in interesting new ways.ĭue largely to technical constraints, the game inevitably loses some degree of fidelity when transitioning away from the story mode and into the online space. As the months passed, many wondered, "Is this it? Is Red Dead Online already dead?" The answer to that question is an emphatic "no." The vocal masses did just that, calling out the excessively grindy economy, an open world that felt largely barren, and the annoying tendency for players to grief one another. The studio wanted players to help them weed out technical issues, identify problem points, and recommend solutions for how to stabilize the foundation. When Red Dead Online launched several months ago, Rockstar slapped the game with the beta tag for a reason.
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